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Author Topic: Assassins Creed Origins  (Read 1771 times)

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Offline WHM S Reaper

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Re: Assassins Creed Origins
« Reply #45 on: 05/December/2017, 08:38:14 PM »
Yeah it’s a quality game! I’ve killed 2 phylakes so far. Currently lvl 23. Reap how did you get to lvl 40 in such a short amount of time?

I’m not level 40, I’m level 33 at the moment.

Offline WHM Velocity

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Assassins Creed Origins
« Reply #46 on: 06/December/2017, 10:02:18 PM »
I’m the same, low 30’s. Have done 4 Phylakes. Doing the Reda missions is good for powerful weapons - the young lad that runs the blue market stalls.

Offline Dcontrol

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Re: Assassins Creed Origins
« Reply #47 on: 07/December/2017, 11:59:42 AM »
Yeah Reda's (blue camel icon) bazaar is a good source of weapons but also solving the papyri clues (when you pick up papyrus scrolls) is another great way to get legendary gear.  I've been using the storm blades (dual swords) a lot lately & they are ridiculous at close quarters but have a short reach.  Not particularly good on horseback either but they are so quick & the overpower charge is almost instant.  Still like my poison sickle as well though.  Haven't really tried out many weapons at all. 

Offline WHM S Reaper

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Re: Assassins Creed Origins
« Reply #48 on: 07/December/2017, 09:57:33 PM »
I’ve not done any of his missions.

But I did have my first legendary from my first Heka chest off him. They were the storm blades.
« Last Edit: 10/December/2017, 06:23:32 PM by WHM S Reaper »

Offline WHM S Reaper

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Re: Assassins Creed Origins
« Reply #49 on: 10/December/2017, 06:20:14 PM »
Only need to rank my hidden blade up 2 more slots to have all legendary’s :D

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Assassins Creed Origins
« Reply #50 on: 11/December/2017, 06:58:27 PM »
£28 on cdkeys now. Mad how quick these games droo


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Assassins Creed Origins
« Reply #51 on: 11/December/2017, 07:00:57 PM »
Really want this too

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Re: Assassins Creed Origins
« Reply #52 on: 11/December/2017, 07:27:07 PM »
It’s in my top 3 this year!

Offline WHM MikeyD

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Assassins Creed Origins
« Reply #53 on: 11/December/2017, 07:32:20 PM »
Still got shadow of war I haven't played yet

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Re: Assassins Creed Origins
« Reply #54 on: 11/December/2017, 07:37:37 PM »
Still got shadow of war I haven't played yet

Amazing game finished it!

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Re: Assassins Creed Origins
« Reply #55 on: Yesterday at 11:59:41 AM »
3GB update for ACO today.

Offline WHM Velocity

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Assassins Creed Origins
« Reply #56 on: Yesterday at 12:02:22 PM »
Ooooo... one of those new super bosses?? Haven’t fought one yet.. or perhaps some DLC??

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Re: Assassins Creed Origins
« Reply #57 on: Yesterday at 12:14:41 PM »
Nope not dlc

Quote from: Ubisoft
Assassin's Creed Origins - 1.1.0 Patch Notes
Patch 1.1.0 will be deployed on all platforms tomorrow December 12th.

Patch Sizes

PS4: ~3GB
Xbox: ~3GB
PC: TBC

Please find the latest changes below.

Patch Highlights

Added a new “Nightmare” difficulty mode
Added an NPC scaling option, “Enemy Auto-Level”, that makes enemies’ level scale up to player’s level
Please note: Enemy levels will only scale up to player level, they will not scale down

Added a new “Horde Mode” to the Arena
[PC] Added support for HDR display

System

Improved general game stability
Adjusted the balance of the economy by reducing the price of Lion Claw and Leopard Fur
Capped the number of Trinkets and Animal Goods to 999
Fixed rare occurrence of world paused state due to a terrain node priority change
[PC] Fixed stuttering on NVIDIA graphic cards when playing in borderless mode
[PC] Improved Performance Tools functionality

Graphics & Audio

Improved texture streaming selection to allow for more high-resolution texture
Increased the distance at which we display the higher quality fake geometry of Alexandria
Improved the view distance of the Siwa temple
Improved the level of details of the Hemon Mastaba location
Improved the quality of the Photo Mode picture taken while playing with HDR enabled
Fixed loading grid setups for tall palm tree fields to improve their view distance
Fixed far shadow popping transition issue when updated during the time of day cycle
Fixed shadow culling issue in the great library of Alexandria during sunrise and sunset
Fixed a visual issue on bows when switching them while out of combat
Fixed a visual issue with quivers
Fixed an issue which prevented music from playing again in the quest “Aya: Blade of the Goddess”
Fixed missing voice-over during various cinematics
Fixed a sound issue when using Overpower on certain NPCs
Fixed various repeating voice and sound effects
Fixed an issue that could cause multiple music tracks to overlap
Fixed multiple out of place audio lines in the Arena
[Xbox One X] Increased the texture memory budget to allow for more usage of higher resolution texture
[Xbox One X] Increased the terrain memory budget to reduce terrain popping when the camera rotates
[Xbox One] Fixed some trees not using high-resolution texture
[PC] Fixed white squares appearing in windowed mode on 4K monitor
[PC] Fixed an issue with the Reset graphic option

World

Fixed several areas in the world where the player could encounter collision issues
Fixed various issues with the level of details of world objects, NPCs, and vehicles

Gameplay

Improved NPCs reactions
Fixed the health regeneration that could stop working after gaining health from Health on Hit/Kill weapon attributes
Fixed the unlock of the Old Habit achievement/trophy for player who have met the conditions
Fixed various issues preventing the “Game Progression” statistic to reach 100%
Fixed the "No Limits" Ubisoft Club Classic Challenge from not unlocking
Fixed an issue with the Ubisoft Club Classic Challenges that were not showing as unlocked even if they had been completed
Fixed an issue that could cause the controller to vibrate indefinitely in the score screen of the Hippodrome
Fixed an issue where the playable character could lose its inventory when fast traveling from the Bathhouse
Fixed an issue where Senu could pass through the world
Fixed an issue that allowed thrown torches to inflict poison or bleed effect
Fixed some loading issues while using Senu
Fixed various issues with the spawning of NPCs
Fixed various issues causing the player character to remain stuck
Fixed various navigation and animation issues with the playable character

Quest

Improved the navigation of the Rebels during the quest “A Rebel Alliance”
Improved various cinematic transitions
Fixed an issue where the playable character could remain stuck or fall through the world during the quest “The Battle of the Nile”
Fixed an issue where the playable character could lose its equipped weapons during the quest “The False Oracle”
Fixed an issue preventing the playable character from dealing damage to crocodiles during the quest “Blood in the Water”
Fixed an issue preventing the quest objective marker to be displayed during the quest “Family Reunion”
Fixed an issue that could cause the player to lose the prisoner during the quest “His Secret Service”
Fixed an issue that could cause a gladiator to remain stuck with the playable character during the quest “The Crocodile Jaws”
Fixed an issue causing Daily Quests from disappearing from the Quest Log
Fixed an issue that could prevent the “Control Nuisance” Daily Quest from giving its reward"
Fixed an issue that could prevent the dialogue scene from playing during the quest “Blood in the water”
Fixed an issue that could prevent Hallucinations from ending during Taimhotep's Song
Fixed an issue that could make the quest “Children of the Streets” impossible to complete
Fixed an issue that could prevent the key for Eudoros’ chest to appear in the inventory in the quest “End of The Snake”
Fixed an issue that could cause Cleopatra to die at the end of the quest “Way of the Gabiniani”
Fixed an issue forcing Bayek to receive a spear instead of a bow during the chariot fight of the “The Battle of the Nile” quest
Fixed an issue that could cause Aya to spawn as Bayek

Activities

Increased the number of Drachmas rewarded by Hippodrome tournaments
Tweaked controls sensitivity in Hippodrome
Fixed an issue that could prevent the introduction cinematic of Seleucid from playing
Fixed an issue that could prevent the use of bows in the Arena

User Interface

Added Hood, Hair, and Beard customization options in the Gear menu
Added an “Uncompleted Locations” filter to the World Map
Added a “friends-only” pictures filter to the World Map
Added the option to hide the Compass and the Enemy Proximity Feedback on the HUD
Improved on-screen feedback with Friend Challenges in Arena
Increased display time of the on-screen feedback when the playable character gets hit by an arrow
Changed input button for the Compare Equipped action
Fixed various icon issues in the World Map
Fixed an issue with the Trial of the God reward being displayed incorrectly in the Quest Log
Fixed an issue with the quest objective of Trial of the Gods appearing below the world
[PC] Fixed the display of Photo Mode pictures captured on multi-monitor configuration
[PC] Enabled Eye Tracking by default
[PC] Added “Quit to Desktop” option to the pause menu

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Assassins Creed Origins
« Reply #58 on: Yesterday at 03:49:16 PM »
Filters on the world map!! Thank f*ck for that. Way too cluttered.

Offline Dcontrol

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Re: Assassins Creed Origins
« Reply #59 on: Yesterday at 05:41:47 PM »
Yeah the tick by an icon to say you've cleared that area is much better.  I honestly can't believe how graphically stunning this game is.  The lighting effects are top notch.  3 more upgrades & I'll have everything legendary (2 hidden blade & 1 melee left).  I just go into guard/bandit camps & let rip with my storm blades.  Chaos ensues & I walk out unscathed, basking in glorious victory.