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Author Topic: State of Decay 2  (Read 1797 times)

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Offline WHM Jofftastic

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State of Decay 2
« on: 13/June/2016, 07:35:49 PM »
<a href="http://www.youtube.com/watch?v=_JMJFyXuGUw" target="_blank">http://www.youtube.com/watch?v=_JMJFyXuGUw</a>

This could be great. The first one was good but no online
« Last Edit: 13/June/2016, 09:00:31 PM by WHM Welshguy21 »

Offline WHM Aartwood

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Re: State of Decay 2
« Reply #1 on: 13/June/2016, 08:16:15 PM »
This better be co op, last one was epic mind

Offline WHM Jofftastic

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State of Decay 2
« Reply #2 on: 14/June/2016, 07:02:36 AM »
It's 4 player coop :)

Offline WHM Jofftastic

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State of Decay 2
« Reply #3 on: 12/June/2017, 04:04:46 PM »

Offline WHM Aartwood

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Re: State of Decay 2
« Reply #4 on: 13/June/2017, 01:46:14 PM »
SOOOOOO buying this one!

Offline WHM Jonathan213

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Re: State of Decay 2
« Reply #5 on: 13/June/2017, 08:01:55 PM »
Might pick up this

Offline WHM Jofftastic

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State of Decay 2
« Reply #6 on: 26/May/2018, 12:27:19 AM »
Played a few hours with Aartwood. Really enjoyed it. Love a good collecting and building game. Lost a survivor tonight that’s upset me though. Really need to be careful going forward. You get really attached ☹️

I think this is a marmite game. You’ll either love it or hate it.



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Offline WHM Aartwood

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Re: State of Decay 2
« Reply #7 on: 26/May/2018, 10:25:00 AM »
Played a few hours with Aartwood. Really enjoyed it. Love a good collecting and building game. Lost a survivor tonight that’s upset me though. Really need to be careful going forward. You get really attached ☹️

I think this is a marmite game. You’ll either love it or hate it.



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Running into a building totally unprepared with a plague heart inside and night time closing in, its a wonder we didn't all die then! lol
Sad times though so sorry for your loss  :'(

Offline WHM Velocity

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State of Decay 2
« Reply #8 on: 26/May/2018, 10:56:47 PM »
Wife, do we have this?? Xx

Offline WHM Jofftastic

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State of Decay 2
« Reply #9 on: 27/May/2018, 07:14:27 PM »
You do mate

Takes a bit of getting used to but I’m loving it.


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Re: State of Decay 2
« Reply #10 on: 27/May/2018, 07:21:31 PM »
Wife, do we have this?? Xx

We have a month of game pass buddy so yup :D

Offline WHM Velocity

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State of Decay 2
« Reply #11 on: 27/May/2018, 09:56:48 PM »
Cool. Will have a look tomorrow eve 👍🏽

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Re: State of Decay 2
« Reply #12 on: 02/June/2018, 01:55:43 PM »
Massive update for this, 19.55GB on Xbox One. Not sure if it is bigger on the X.

Spoiler  Patch Notes 1.2:
Patch 1.2 Highlighted Changes
The 1.2 patch features significant improvements related to:
Increased stability
Improved networking interactions for clients
Improved networked vehicle interactions
Elimination of Out Of Memory crashes

Patch 1.2 Highlights
Gameplay
Grenades no longer get stuck and explode in front of client character’s face or behind their head while throwing
Fixed instances of clients dealing damage to their host’s non-active community members with explosives
Flashlight beams no longer cast shadows from the player’s character model (which had caused flickering shadows)
Characters no longer “self-shadow” when using a flashlight in multiplayer
Fixed issue with doors appearing the opposite of the state they are in
Resolved situation where, when getting into vehicles, the camera could become detached from the player’s character
Fixed issue where, when clients swap weapons while in vehicles, the weapons do not swap upon exit from vehicle
Fixed rare bug that could prevent Warlord legacy arc from being completed
Fixed rare bug that could block Sheriff legacy arc from starting
Fixed issue where player’s loot sometimes becomes invisible until their entire backpack is deposited into a Supply Locker
 
Networking and Multiplayer
Numerous networking bandwidth and CPU improvements
Game now exits to main menu faster when a client loses their internet connection, so players will no longer hang after dismissing the pop-up
Improved network vehicle interactions in multiplayer games to address weird “rubber-banding” and physics issues (including cars flying into the air).
Host facilities no longer appear invisible to clients during multiplayer
 
Zombie and Character Behavior
Zombies no longer become immune to the Assault Kick
Reduction of step height to prevent survivors popping up onto props while moving
 
HUD
Fixed issue with player HUD disappearing after NPCs are executed by zombies
Community advice list no longer shows up under vignette on the map
 
Environment and Collision
Fixed numerous collision spots across all 3 maps where players or vehicles were getting stuck
Fixed numerous collision spots across all 3 maps where players were getting stuck in an infinite freefall animation loop
Elimination of white line that appears when driving at night time
Addressed a variety of spots in world where player was not able to climb over props they should’ve been able to
Additional polish and reduction of LOD popping
Additional lighting tuning passes, reduction in glowing props
 
Other Fixes
Addressed a variety of general crash bugs
Updated a number of strings that were previously hardcoded in English
Audio mix optimizations